Conferences & Publications
Conference Presentations
2021
Baxter, G. P., Sheppard, K.G., Lowes, S. (2021). “Foundations--Integrating Evidence-Based Teaching and Learning into the Core Engineering Curriculum: Retrospective on the Progress of Teaching-Track Faculty Participants.” Paper presented at the 2021 ASEE Virtual Annual Conference, July.
2020
Baxter, G. P., Sheppard, K. G., Fisher, F. T., & Holahan, P. J., Lowes, S., Metz, S. S. (2020). “Integrating Evidence-based Teaching and Learning Practices into the Core Engineering Curriculum: Student Perceptions of the Instructional Practices.” Paper presented at 2020 ASEE Virtual Annual Conference, June. https://peer.asee.org/34843
2019
Baxter, G., Fisher, F., Holahan, P., Sheppard, K., Lowes, S., and Metz, S. (2019). "FOUNDATIONS: Integrating Evidence-based Teaching and Learning Practices into the Core Engineering Curriculum.” American Society for Engineering Education.
2017
Ahn, J., Mao, Y., Sung, W., & Black, J. B. (2017). “Supporting debugging skills: Using embodied instructions in children’s programming education.” In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2017 (pp. 9-16). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
Lin, P., Lowes, S., & Kinghorn, B. R. C. (2016). “A study of gender differences and performance in online courses.” Paper accepted for presentation at the 2017 Annual American Educational Research Association (AERA) Meeting, San Antonio, Texas, April 27 – May 1, 2017.
Swart, M.I., Kornkasem, S., Hachigian, A., Colon-Costa, N., Black, J.B., and Vitale, J.M., (2017). From Abstract to Concrete: Evidence for designing learning platforms that adapt to user's proficiencies. In G. Gunzelmann, A. Howes, T. Tenbrink and E. Davelaar (Eds.), Proceedings of the 39th Annual Conference of the Cognitive Science Society ,1163-1168. Austin, TX: Cognitive Science Society.
Sung, W., Ahn, J., Kai, S., & Black, J. B. (2017). Effective planning strategy in robotics education: An embodied approach. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2017 (pp. 754-760). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
2016
Lee, A., & Black, J. (2016) How’d that happen?! Failure in game spaces to prepare students for future learning. In Hardin, C. and Steinkuehler, C. (Eds.), Proceedings of GLS 12 Games + Learning + Society Conference (pp. 299-305). Madison, WI: ETC Press.
2015
Choi, A., Marks, J., Lee, A., Ahn, J., & Black, J. B. (2015, April). The effect of cognitive embodiment on children’s problem solving in robotics education. Paper presented at the annual meeting of American Educational Researchers Association, Chicago, Il.
Friedman, B.P., Lee, A., Compres, L., and Black, J.B. (2015, April). Manipulating Multimedia: How Gestural Control Impacts Attention and Learning. Presented at the AERA Annual Meeting 2015, Chicago, Il.
Kornkasem, S., & Black, J. B. (2015). Formation of spatial thinking skills through different training methods. Presented at the International
Kornkasem, S., & Black, J.B. (2015). The Effects of Differences of Process-based Mental Simulation on Developing Spatial Thinking Skills. Presented at the Association for Psychological Science (APS 2015)
Lee, A., Friedman, B.P., Compres, L., and Black, J.B. (2015, May). Conceptual Congruency Impacts Comprehension and Attention Allocation in Educational Simulation Use. Paper to be presented at the AERA Annual Meeting 2015, Chicago, Il.
Lee, A., Friedman, B.P., Compres, L., and Black, J.B. (2015, April). User Control: An Eye-Tracking Study on Late Elementary Science Learning in Interactive Environments. Presented at the AERA Annual Meeting 2015, Chicago, Il.
Lowes, S., Lin, P., Cozart, J. & Freidhoff, J. (2015). Data visualization research in k-12 online schools. In D. Slykhuis & G. Marks (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2015 (pp. 1483-1484). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
Swart, M.I., Vitale, J.M., Friedman, B., Kornkasem, S. & Black, J.B. (2015). Mobile Movement Mathematics (M3): Discussing Iterative (re)Design of a Digital Tablet Tutor-Game for Learning Fractions. Proceedings of the Games for Learning Summit, July 2015. Madison, Wisconsin.
Swart, M.I., Vitale, J.M., Friedman, B., Kornkasem, S. & Black, J.B. (2015). M3-Situating Embodied Learning: Embedding Gestures in Narratives to learn Mathematical Fractions in a digital tablet environment. Proceedings of the Annual Conference of Cognitive Science, July 2015. Pasadena, California.
2014
Black, J.B., Khan, S.A. and Huang, S.C.D. (2014). Video games as grounding experiences for learning. In F. C. Blumberg (Ed.) Learning by playing: Frontiers of videogaming in education. New York: Oxford University Press.
Kennedy, K., Lowes, S., DeBruler, K., Freidhoff, J. & Lin, P. (2014). Panel on Research in the K-12 Online Learning Environments. In M. Searson & M. Ochoa (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2014 (pp. 1545-1546). Chesapeake, VA: AACE.
Kornkasem, S., & Black, J. B. (2014). Spatial thinking training using geometry and architectural artifacts. In Proceedings of the London International Conference on Education.
Lee, A., Friedman, B.P., and Black, J.B. (2014, October). How Interactive Environments Impact Attention and Learning. Paper presented at the Norwegian Research and Educational Network, New York, NY.
Lowes, S. & Lin, P. (2014). “Using LMS Data as an Early Warning Signal in Online Courses.” Paper presented at the Society for Information Technology in Education (SITE) Conference, Jacksonville, FL, March 2014.
Swart, M. I, Friedman, B., Kornkasem, S., Hollenburg, S., Lowes, S., Black, J.B., Vitale, J.M., Sheppard, S., & Nankin, F. (2014). Mobile Movement Mathematics: Exploring the gestures students make while explaining FrActions. Presented at the 2014 AERA National Conference, Philadelphia, PA.
2013
Khan, S. A., & Black, J. B. (2013). Enhancing learning and motivation through positive embodied affect and surrogate embodiment in virtual environments. In annual meeting of the American Educational Research Association, San Francisco, California.
Li, Na and Black, J.B. (2013). Proper sequencing and level-bridging scaffolding in learning a chemical system with graphical simulations. In M. Knauff, M. Pauen, N. Sebanz and I. Wachsmuth (Eds.), Proceedings of the 35th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Lowes, S., Tirthali, D., & Lin, P. (2013). Digital pile sorts: an engaging way to assess domain understanding. Paper presented at the 27th Annual American Evaluation Association (AEA) Conference, Washington D.C., October 14 – 16 & 20, 2013.
Lowes, S. & Willoughby, J. (2013). “Learning to Learn Online: Using Locus of Control to Help Students Become Successful Online Learners.” Presentation to the International Association of K-12 Online Learning (iNACOL) Annual Conference, Orlando, Florida, 29 October.
2012
Fadjo, C., & Black, J., (2012). “Code Literacy: Developing Computational Literacy Skills Through Artifact Construction.” Symposium: Examining Computational Thinking in the Field. Annual Conference of the American Educational Research Association, Vancouver, Canada.
Fadjo, C., & Black, J., (2012). “Combining Movement and Imagination with Story Development: Using Direct Embodiment to Construct Narrative-Driven Computational Artifacts.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
Fadjo, C., Black, J., & Kirsh, D. (2012). Roundtable: Grounded Embodied Cognition in the K-12 Classroom: Innovations and Explorations in Practice. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
Huang, S., Black, J. & Vea, T. (2012). “The Use of a 3-D Force Feedback Joystick in Abstract Physics System Learning.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
Huang, S., Black, J. & Vea, T. (2012). “The Age Limitation on Applying Embodied Cognition Using a 3-D Force Feedback Joystick in Abstract Concept Learning.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
Lowes, S., Hamilton, G., Hochstetler, V., & Lower, J. (2012). “On the Internet, no one knows you’re a dog: Training medical students to communicate through role-plays in Second Life.” Symposium: Affordances and Constraints of Virtual Worlds for Formal and Informal Learning. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
Lu, C., Black, J., Kang, S. & Huang, S. (2012). “Embodiment in Physical Science Learning through Robotics Activities.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
Kang, S., Black, J.B. and Tversky, B. (2012). From hands to minds: Gestures affect action understanding. In N. Miyako, D. Peebles, and R. Cooper (Eds.) Proceedings of the 34th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society. [PDF]
Kang, S., Hallman, G.L. Jr., and Black, J.B. (2012). The Role of Imagination in Augmenting Perceptual Representation. In N. Miyako, D. Peebles, and R. Cooper (Eds.) Proceedings of the 34th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Li, Na, Black, J.B., Gao, M. (2012) Designing Better Scaffolding in Simulation-based Learning Environments Teaching Complex Systems. In N. Miyako, D. Peebles, and R. Cooper (Eds.) Proceedings of the 34th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Virk, S. (2012). “Fully Iterative versus Partially Iterative Visuo-Spatial External Representations of Abstract Physics Concepts.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
Vitale, J. (2012). “Tracking Relationships between Game-play and Conceptual Knowledge in a Dynamic Geometry Game.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.
“Recent Research on Online Teaching and Learning: Implications for Practice,” panels organized for the 2012 meetings of the Virtual School Symposium of the North American Council for Online Learning.
2011
Fadjo, C.L., & Black, J.B. (2011). “A Grounded Embodied Approach to the Instruction of Computational Thinking.” Paper presented at the annual conference of the Association of Computing Machinery Special Interest Group on Computer Science Education (ACM SIGCSE), Dallas, TX.
Fadjo, C.L., Black, J.B., Chang, C., & Lee, J. (2011). “Instructional Embodiment: Incorporating Embodied Cognition in the Learning of Abstract Computer Programming Concepts.” Paper presented at the annual conference of the American Educational Research Association, New Orleans, LA.
Hotaling, L., Stokim, R., Lowes, S., Lin, P. (2011). “Student-Created Water Quality Sensors.” Paper presented at the American Society for Engineering Education (ASEE) 2011 Annual Conference & Exposition, Vancouver, Canada. (Best paper Honorable Mention.)
Huang, S., Vea, T. & Black, J. (2011). “Learning Abstract Physics System with a 3-D Force Feedback Joystick.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011.
Huang, S., Vea, T. & Black, J. (2011). “Learning Classic Mechanics with Embodied Cognition.” World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011.
Lu, C.M, Kang, S., Huang, S.C. & Black, J. B. (2011). “Building Student Understanding and Interest in Science through Embodied Experiences with LEGO Robotics.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011. Chesapeake, VA: AACE.
Macalalag, A.Z., Tirthali, D., McGrath, E., McKay, M., & Lowes, S. (2011). “Teacher Professional Development Programs in Grades 3-8: Promoting Teachers’ and Students’ Content Knowledge in Science and Engineering.” Paper presented at the National Science Foundation’s Mathematics and Science Partnerships Learning Network Conference, Washington, D.C.
McGrath, E. W., Lowes, S. (2011). “Infusing Non-Traditional Engineering Projects into Traditional Classrooms: Where Do They Fit? How Are They Assessed?” Paper presented at the ASEE 2011 Annual Conference & Exposition, Vancouver, Canada, July.
Vitale, J., Black, J. B., & Swart, M. (2011). “Promoting development of geometry concepts: Interfacing multiple embodied representations with a computer game.” Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
“Recent Research on Online Teaching and Learning: Implications for Practice,” panels organized for the 2011 meetings of the Virtual School Symposium of the North American Council for Online Learning.
2010
Fadjo, C.L., Hong, J., Chang, C., Geist, E., Lee, J., & Black, J.B. (2010). Pedagogy and Curriculum for Video Game Programming Using Scratch. Scratch@MIT Conference, Massachusetts Institute of Technology, Cambridge, MA.
Fadjo, C.L., Black, J.B., Chang, C., & Hong, J. (2010). “Using Embodied Cognition in the Instruction of Abstract Programming Concepts.” The Annual Meeting of the Cognitive Science Society, Portland, OR. (p. 653)
Lowes, S. (2010). “Beyond the Counts: Teacher Beliefs and Teaching Styles in Asynchronous Online Classrooms.” Paper presented at the Virtual School Symposium of the International Association for K-12 Online Learning (iNACOL), Phoenix, AZ, November.
Lu, C.M, Kang, S., Huang, S.C. & Black, J. B. (2010). “Using Embodiment with LEGO Robotics to Enhance Physics Understanding in Elementary School Students.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 2989-2992). Chesapeake, VA: AACE.
Macalalag, A.Z., Lowes, S., Guo, K., Tirthali, D., McKay., M., and McGrath, E. (2010). “Advancing Science and Engineering in Elementary Schools: Fostering Teachers’ Knowledge and Scientific Inquiry.” Paper presented at the National Association for Research in Science Teaching Annual Conference, Philadelphia, PA, March.
Macalalag, A., Lowes, S., Guo, K., and McKay, M. (2010). “Teacher Professional Development in Grades 3-5: Fostering Teachers’ and Students’ Content Knowledge in Science and Engineering.” Paper presented at the American Society for Engineering Education Annual Conference, Louisville, KY, June.
McGrath, B., Lowes, S., Sayres, J., and Lin, P. (2010). “Infusing Non-Traditional Engineering Projects into Traditional Classrooms: Where Do They Fit? How Are They Assessed?” Paper presented at the American Society for Engineering Education Annual Conference, Louisville, KY, June.
“Recent Research on Online Teaching and Learning: Implications for Practice,” panels organized for the 2010 meetings of the Virtual School Symposium of the North American Council for Online Learning.
2009
Fadjo, C.L. (2009). Mathematics Through Video Game Programming. The 23rd Annual New England Christa McAuliffe Technology Conference, Nashua, NH.
Macalalag, A., Lowes, S., Guo, K., and McKay, M. (2009) “Promoting Scientific Inquiry Through Innovative Science and Engineering Curricula in Grades 3 – 5.” Paper presented at the American Society for Engineering Education Annual Conference, Austin, TX, June 2009.
McGrath, E., Lowes, S., Lin, P., Sayres, J. (2009). “Analysis of Middle- and High-School Students’ Learning of Science, Mathematics, and Engineering Concepts Through an Lego Underwater Robotics Design Challenge.” Paper presented at the American Society for Engineering Education Annual Conference, June 2009.
“Recent Research on Online Teaching and Learning: Implications for Practice,” panels organized for the 2009 meetings of the Virtual School Symposium of the North American Council for Online Learning.
2008
Chan, M., Fadjo, C.L., Lu, P., & Shin, J. (2008) “Synergistic effect of enacting, visualizing, and manipulating codes in Scratch to promote understanding of programming and mathematical concepts.” Brief paper presented at the Scratch@MIT Conference, Massachusetts Institute of Technology, Cambridge, MA.
Lowes, S. (2008). “Freehand Mapping and the Use of GeoGames to Improve Students’ Understanding of the World.” Paper presented at the National Conference on Geography Education, Dearborn, MI, October. (Research funded by the National Geographic Education Foundation.)
Lowes, S. (2008). “What Works in Creating Student-to-Student Interaction in Online Courses.” Presentation at the Advancing Online Learning Conference, Manchester, New Hampshire, April.
McGrath, E., Lowes, S., et al. (2008). “Build-IT: Building Middle and High School Students’ Understanding of Engineering, Science, and IT Through Underwater Robotics.” Paper presented at the 2008 American Society for Engineering Education Conference, July.
McGrath, E., Lowes, S., Lin, P., Sayres, J., Hotaling, L., Stolkin, R. (2008). “Build IT: Building Middle and High School Students’ Understanding of Engineering, Science and IT through Underwater Robotics.” American Society for Engineering Education Annual Conference Proceedings, Pittsburgh, PA, pp. 2008-781.
McGrath, E., Sayres, J., Lowes, S., Lin, P. (2008). “Underwater LEGO Robotics as the Vehicle to Engage Students in STEM: The BUILD IT Project’s First Year of Classroom Implementation.” Paper presented at the American Society for Engineering Education Mid-Atlantic, Hoboken, NJ, October 2008.
“Recent Research on Online Teaching and Learning: Implications for Practice,” panels organized for the 2008 meetings of the Virtual School Symposium of the North American Council for Online Learning.
2007
Bai, X., Black, J.B., Vikaros L., Vitale, J, Li, D., Xia, Q., Kim, S., Kang, S. (2007). Learning in One’s Own Imaginary World. Paper presented at the Annual Meetings of the American Educational Research Association, Chicago.
Bai, X., Black, J. B., Vitale, J. (2007). REAL: An agent-based learning environment. Paper presented at the Agent-Based Systems for Human Learning Conference, Hawaii.
Chan, M., Black, J., Han, I., Vitale, J., Xia, Q., Subramanian, M., Du, M. & Kang, S. (2007). “Look, it’s turning!” Factors Affecting Structural and Functional Knowledge Acquistion in an Elementary School Robotics Classroom. In C. Montgomerie & J. Seale (Eds.), Conference Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 1626-1631). Chesapeake, VA: AACE.
“Recent Research on Online Teaching and Learning: Implications for Practice,” panels organized for the 2007 meetings of the Virtual School Symposium of the North American Council for Online Learning.
2006
Bai, X. (2006). Modeling Users Through Self-Reflection in Simulation Games. Paper presented at the Association for Psychological Science. 18th Annual Convention, New York, NY.
Bai, X., & Black, J. B. (2006). REAL: An agent-based learning environment. Paper presented at the Agent-Based Systems for Human Learning Conference, Hakodate, Japan.
Black, J. (2006). “Designing Games with Explanatory Transparency for Better Learning and Understanding.” Paper presented at the 2006 Game Developer’s Conference , March 20-24, San Jose, California.
Chan, M. and Black, J. (2006). “Direct-manipulation animation: incorporating the haptic channel in the learning process to support middle school students in science learning and mental model acquisition.” Proceedings of the International Conference of the Learning Sciences.
Chan, M., and Black, J. (2006). “Learning Newtonian mechanics with an animation game: The role of presentation format on mental model acquisition.” Paper presented at the Annual Meeting of the American Educational Research Association (AERA), San Francisco.
McKay, M., Lowes, S., and McGrath, E. (2006). “Do ‘Real World’ Learning Objects Make a Difference?” In C. Crawford et al. (eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2006 (pp. 2975-2980). Chesapeake, VA: AACE. (Research funded by the U.S. Dept. of Education.)
2005
Bai, X., and Black, J. B. (2005). REAL: A Generic Intelligent Tutoring System Framework. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2005 (pp. 1279-1283). Chesapeake, AACE.
Bai, X., Saravanos, A. & Black, J. (2005). REAL: Facilitate Thinking in an Object-oriented Way. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 3383-3387). Chesapeake, VA: AACE.
Chan, M. and Black, J. (2005). “When can animation improve learning? Some implications for human computer interaction and learning.” In Conference Proceedings of World Conference on Educational Multimedia, Hypermedia, and Telecommunications 2005. Chesapeake, VA: AACE.
2004
Bai, X., and Black, J. (2004). TALE: A Teachable Agent Embedded in an Intelligent Tutoring System. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (pp. 1070-1072). Chesapeake, VA: AACE.
Publications
2023
Paek, S., Hoffman, D. L., & Black, J. B. (2023). Shaping the sensory experience in digital environments: modality, congruency, and learning. Interactive Learning Environments, 31(9), 5665-5681.
2022
Ahn, J., Sung, W., & Black, J. B. (2022). Unplugged debugging activities for developing young learners’ debugging skills. Journal of Research in Childhood Education, 36(3), 421-437.
Sung, W., Ahn, J., & Black, J. B. (2022). Elementary students’ performance and perceptions of robot coding and debugging: Embodied approach in practice. Journal of Research in Childhood Education, 36(4), 681-696.
2021
Hamilton, G., Lowes, S., Hochstetler, V., Pierson, K., & Volk, K. (2021). “'This experience changed my life’: Inspiring college students to pursue careers caring for persons living with dementia.” Educational Gerontology, DOI: 10.1080/03601277.2020.1864703
2020
Woonhee Sung & John B. Black (2020): Factors to consider when designing effective learning: Infusing computational thinking in mathematics to support thinking-doing, Journal of Research on Technology in Education, DOI: 10.1080/15391523.2020.1784066
2019
Fadjo, C.L. and Black, J.B. (2012). You’re in the game. In M.J. Jacobson and P.Reimann (Ed.) Proceedings of the International Conference of the Learning Sciences 2012. New York: Routledge.
Lyashevsky, I. , Cesarano, M. , and Black, J. (2019) To understand is to forgive: Learning a simple model of appraisal leads to emotion knowledge transfer and enhances emotion acceptance. American Education Research Journal. Doi.org/10.3102/0002831219865220.
Streim, N., Lowes, S., Herbert-Wasson, E., Colon-Leon, Yan, Vasudevan, L., Ahn, J-H., & Sung, W. (2019). “Developing Elementary Students’ Problem Solving, Critical Thinking, Creativity, and Collaboration Through a University-School Partnership.” Chapter in R.M. Reardon & J. Leonard, eds., Integrating Digital Technology in Education. Charlotte, NC: Information Age Publishing.
Sung, W., Ahn, J., Mao, Y., & Black, J. B. (2017). Introducing computational thinking to young learners: Practicing computational perspectives through embodiment in mathematics education. Technology, Knowledge and Learning. 22, 135-155.
2018
Lowes, S. & Lin, P. (2018). “A Brief Look at the Methodologies Used in Researching Online Teaching and Learning.” In R. E. Ferdig & K. Kennedy (Eds.), Handbook of Research on K-12 Online and Blended Learning, 2nd. Ed. Pittsburgh, PA: ETC Press, pp. 91-110.
2017
Hamilton, G., Gallagher, M., Pierson, K., Lowes, S., Lin, P., & Ortega, R. (2017). Palliative Care for Dementia: A Randomized Controlled Study of a Replicable and Financially Viable Model for Organizations Providing Caregiver Support (SA518A). Journal of Pain and Symptom Management, 53(2), 401.
Lowes, S. & Lin, P. (2017). Student Pathways Through Online Algebra 1 Courses. Lansing, MI: Michigan Virtual University. Online at http://media.mivu.org/institute/pdf/algebrapath.pdf
Jang, S., Vitale, J. Jyung. R. & Black, J. (2017) Direct Manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment. Computers and Education, 106, 150-165.
2016
Li, N., & Black, J. (2016) Inter-Level scaffolding and sequences of representational activities in teaching a chemical system with graphical simulations. Journal of Science Education and Technology. 25, 715-730.
Lowes, S., Lin, P., & Kinghorn, B. R. C. (2016). “Gender differences in online high school courses.” Online Learning, 20(4), 100-117.
Sung, W., Choi, A., & Black, J. (2016) Incorporating touch-based tablets into classroom activities: Fostering children’s computational T\thinking through iPad integrated instruction. D. Mentor (Ed.) Handbook of Research in Mobile Learning in Contemporary Classrooms
Paek, S., Hoffman, D. & Black, J. (2016) Perceptual factors and learning in digital environments. Educational Technology Research & Development. DOI 10.1007/s11423-016-9427-8
Kornkasem, S., & Black, J.B. (2016). Spatial Thinking Learning Using Explicit Spatial Language. in Spatial Cognition (SC2016). Philadelphia, PA.
2015
Lowes, S., Lin, P., & Kinghorn, B. (2015). “Exploring the link between online behaviours and course performance in asynchronous online high school courses.” Journal of Learning Analytics, 2(2), 169-194.
Lowes, S. & Lin, P. (2015). “Learning to learn online: Using locus of control to help students become successful online learners.” Journal of Online Learning Research, 1(1), 17-48.
Kornkasem, S., & Black, J. B. (2015). Formation of spatial thinking skills through different training methods. Cognitive processing, 16(1), 281-285.
2014
Lowes, S. 2014. “How Much ‘Group’ Is There in Online Group Work?” Journal of Asynchronous Learning Networks 18 (1). Online at http://sloanconsortium.org/jaln/v18n1/how-much-group-there-online-group-work
Kang, S., Hallman, G. L., Son, L. K., & Black, J. B. (2013). The different benefits from different gestures in understanding a concept. Journal of Science Education and Technology, 22(6), 825-837.
Vitale, J. M., Black, J. B., & Swart, M. I. (2014). Applying grounded coordination challenges to concrete learning materials: A study of number line estimation. Journal of Educational Psychology, 106(2), 403.
2013
Hamilton, G., Ortega, R., Hochstetler, V., Pierson, K., Lin, P., & Lowes, S. (2013). Teaching communication skills to hospice teams: comparing the effectiveness of a communication skills laboratory with in-person, second life, and phone role-playing. American Journal of Hospice and Palliative Medicine, October 2013.
Lowes, S., Hamilton, G., Hochstetler, V. & Paek, S. (2013). “Teaching Communication to Medical Students in a Virtual World.” The Journal of Interactive Technology & Pedagogy, 3. Online at http://jitp.commons.gc.cuny.edu/teaching-communication-skills-to-medical-students-in-a-virtual-world/.
Lu, M.T.P., Hallman, G.L. and Black J.B. (2013) Chinese character learning: Using embodied animation in initial stages. Journal of Technology and Chinese Language Teaching, 4, 1-24.
2012
Black, J.B., Segal, A., Vitale, J. and Fadjo, C. (2012). Embodied cognition and learning environment design. In D. Jonassen and S. Lamb (Eds.) Theoretical foundations of student-centered learning environments. New York: Routledge.
Hotaling, L., Lowes, S., Stolkim, R., Lin, P., Bonner, J., Kirkey, W., & Ojo, T. (2012). SENSE IT: Teaching STEM principles to middle and high school students through the design, construction and deployment of water quality sensors. Advances in Engineering Education, 3(2), 1-34. Online at: http://advances.asee.org/vol03/issue02/index.cfm
McGrath, E.W., Lowes, S., McKay, M., Sayres, J., & Lin, P. (2012). “Robots Underwater! Learning Science, Engineering and 21st Century Skills: The Evolution of Curricula, Professional Development and Research in Formal and Informal Contexts.” In B. Barker, G. Nugent, N. Grandgenett, and V.I., Adamchuk, eds., Robotics in K-12 Education (Hershey, PA: IGI Global).
Pusic, M.V., MacDonald,, W.A. Eisman, H.O. and Black, J.B. (2012) Reinforcing outpatient medical student learning using brief computer tutorials: the Patient-Teacher-Tutorial sequence. BMC Medical Education. 12, 70-79
2011
Vitale, J. M., Swart, M. I., & Black, J. B. (2014). Integrating intuitive and novel grounded concepts in a dynamic geometry learning environment. Computers & Education, 72, 231-248.
2010
Bai, X. and Black, J.B. (2010). “Enhancing intelligent tutoring systems with the agent paradigm. In S. Stankov, M. Rosov, and V. Glavinic (Eds.), Intelligent tutoring systems in eLearning environments: Design, implementation and evaluation. Hershey, PA: IGI Global Publishing.
Black, J.B. (2010). “An embodied/grounded cognition perspective on educational technology.” In M.S. Khine and I. Saleh (Eds.), New science of learning: Cognition, Computers and Collaboration in Education. Springer Publishing. [PDF]
Lowes, S. (2009). “Mapping the World: Freehand Mapping and Children’s Understanding of Geography Concepts.” Research on Geography Education, Winter. (Research funded by the National Geographic Education Fund.)
Fadjo, C.L., Hong, J., Chang, C., & Black, J.B. (2010). “An Embodied Approach to the Instruction of Conditional Logic in Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 2672 – 2679)
Hong, J., Fadjo, C.L., Chang, C., Geist, E., & Black, J.B. (2010). “Urban Culture and Constructing Video Games.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 1334 – 1337)
Lowes, S. (2010) “The Teacher as Migrant: How Teaching Online Can Change Classroom Practice.” Distance Learning (US Distance Learning Association publication), June 2010.
2009
Fadjo, C.L., Hallman, G., Harris, R., & Black J.B. (2009). “Surrogate Embodiment, Mathematics Instruction, and Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 2787 – 2792)
Fadjo, C.L., Lu, M.T., & Black, J.B. (2009). “Instructional Embodiment and Video Game Programming in an After School Program.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 4041 – 4046)
2008
Fadjo, C.L., Shin, J., Lu, P., Chan, M., & Black, J.B. (2008). “Embodied Cognition and Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 5749 – 5756)
Lowes, S. (2008). “Freehand Mapping and the Use of GeoGames to Improve Students’ Understanding of the World.” Paper presented at the National Conference on Geography Education, Dearborn, MI, October. (Research funded by the National Geographic Education Foundation.)
Lowes, S. (2008). “Online Teaching and Classroom Change: The Trans-Classroom Teacher in the Age of the Internet.” Innovate: Journal of Online Education, 4 (3), February/March. (Research funded by the U.S. Department of Education to Learning Point Associates.)
Scarlatos, L., Sklar, E., & Lowes, S. (2008). “Building Bridges: The 2006 Summer Institute.” Journal of Computing Sciences in Colleges 23 (3), pp. 23-30.
2007
Lowes, S., Lin, P., and Wang, Y. (2007). “Studying the Effectiveness of the Discussion Forum in Online Professional Development Courses.” Journal of Interactive Online Learning, 6 (3).<http://www.ncolr.org/jiol/>
Lowes, S. (2007). “Trends in Professional Development for K-12 Virtual Schools.” Chapter in C. Cavanaugh and R. Blomeyer, eds., What Works in K-12 Online Learning? Washington, DC: The International Society for Technology in Education (ISTE).
McKay, M., Lowes, S., McGrath, E., et al. (2007). Use of Real-World Data and Information in the Classroom: Evolution of a K-14 Teacher Preparation Model. Phoenix, AZ: The League for Innovation in the Community College. (Research funded by the U.S. Dept. of Education.)
1995
Black, J. and McClintock, R. (1995). “An Interpretation Construction Approach to Constructivist Design – [The “ICON Paper”] In B. Wilson (Ed.), Constructivist learning environments. Englewood Cliffs, NJ: Educational Technology Publications.